Hi all, it just happened to us , that in game #25889333 the gates of the losing team were auto deleted.
I have no idea how this happened, but we were the leading team , and it deleted the gates of all our team members autonatically, first me and then the others , as i wrote my team I didnt delete they answered they didnt too. Could you pls check and fix it.
Both the razing issues should be fixed and scenario updated. Thanks for the reports.
I will work on the new civ balance and some bugs with 5th age mod.
Hi, cs lobby is having less players now. its nice to see lot of changes happening.I will try to play with my friends. after playing this, we can give you feed back guys.
thanks for focusing on cs lobby.
Both the razing issues should be fixed and scenario updated. Thanks for the reports.
I will work on the new civ balance and some bugs with 5th age mod.
good job mate i just came back from being inactive and will do my best to sponsor it
The Khmer civilization, their only unit is "Ballista Elephant", but in the game simply "Battle Elephant" is created.
I get that it's a strong unit, but I also know that it has its weaknesses just like any civ tops unique unit.
I think they should mod it back to its original and see how it plays out in the game, in other words, have all civs have their unique castle unit at the start. It is also a good way to learn about the new civilizations with their corresponding unique units.
Ballista elephant is basically a suped up scorpion, I don’t really know how to balance it.
It was changed to Battle Elephant in WK CBA (version was never released) and DE CBA also.
I am certainly open to adding it if you have some balance suggestions.
I think I should include it... it's not an invincible unit, in fact I saw a video that the Huns beat it one by one, the Sarra fight it and lose narrowly, the Persians also beat it and the Bulgarians beat it too.
This is speaking without mic and only the mentioned units, in a 4v4 match with other players, should be more visible.
It is not an invincible unit in my opinion, it has its disadvantages like any top civ..
Updated scenario.
Fixed tech conflicts with 5th age mod.
Lowered Hussite pop to 54 units.
Charkams start non elite (5 range)
Khmer get Ballistic Eles back (40 pop)
Fixed pop limits so deleting 1 unit wont give 3 extra units.
Apparently we still have crashing issues, but those three players who were complaining about it in CS, didn't report it. Just FYI. Unfortunately I don't have their names...
I have no idea how this happened, but we were the leading team , and it deleted the gates of all our team members autonatically, first me and then the others , as i wrote my team I didnt delete they answered they didnt too. Could you pls check and fix it.
Thx
Thanks for the report!
Thanks for the report!
https://www.voobly.com/match/view/25887704
in this game i delted like 3 gates and i didn't get auto booted
1 boheimans pop need to be lowered
2/ Grujas united either lower rate of fire or range
also one more note
i been hosting de civs room for like 1 hour and no one joined
ppl will never try the new civs if v1.5 is still there
I will work on the new civ balance and some bugs with 5th age mod.
thanks for focusing on cs lobby.
I will work on the new civ balance and some bugs with 5th age mod.
good job mate i just came back from being inactive and will do my best to sponsor it
The Khmer civilization, their only unit is "Ballista Elephant", but in the game simply "Battle Elephant" is created.
I get that it's a strong unit, but I also know that it has its weaknesses just like any civ tops unique unit.
I think they should mod it back to its original and see how it plays out in the game, in other words, have all civs have their unique castle unit at the start. It is also a good way to learn about the new civilizations with their corresponding unique units.
It was changed to Battle Elephant in WK CBA (version was never released) and DE CBA also.
I am certainly open to adding it if you have some balance suggestions.
This is speaking without mic and only the mentioned units, in a 4v4 match with other players, should be more visible.
It is not an invincible unit in my opinion, it has its disadvantages like any top civ..
Fixed tech conflicts with 5th age mod.
Lowered Hussite pop to 54 units.
Charkams start non elite (5 range)
Khmer get Ballistic Eles back (40 pop)
Fixed pop limits so deleting 1 unit wont give 3 extra units.
Apparently we still have crashing issues, but those three players who were complaining about it in CS, didn't report it. Just FYI. Unfortunately I don't have their names...
Edit: One of them:
https://www.voobly.com/profile/view/126284816
I wasn’t aware of any crashing.
Cheers.