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For example,
frank attack range +1
Aztecs had +1 in starting defense
Goths elevated to 200 the cage and 400 imperial
And surely I forget or do not know of any others, as I commented before with the Koreans, who already have a cage at 200, when in past versions with 300 I advanced in age.
Will it be possible to drag the same things from v18 to the new v19?
Thanks!
I checked Koreans already get Castle Age at 300 kills.
Franks already had +1 range.
Axtecs already had +1/+1 armor + Squires.
Goths stay at 250/350 kills for now until I get more feedback vs new civs.
I didn't add Super Harald ect. or BBT limit because people are claiming the games last too long.
I don't know if it happens with that civ only or with others, but it's here to check.
Also, another topic aside, is it possible to fix these two units to have separate create button? Since the "R" key can create 2 units, but it overlaps.
The units that I highlight in the photos are:
siege ram
armored elephant
Is it possible for both drives to be separate? In the hotkey options it is not possible to modify this either.
I may need to disable that tech.
I spoke with pancrol about the hotkey conflict already, it should be fixed in the next patch update.
Please re-enter the lobby to receive the latest map.
When a player reaches 2000 kills, Super Genghis Khan's spawn freezes and no units spawn. I'm also not sure if the spawn is improved after 3500 or 5000 deaths like in its previous versions (v18)
Another topic apart, the civilization of the Malays there are improvements in the blacksmithing that are not there, in this case the improvements for the infantry units, that is, there are the original Definitive Edition, but not all the technologies as CBA was originally created. HERO. Like this civilization, surely there are others.
Point to update, blacksmith and university complete as originally CBA HERO.
I might do some modifications to the spawns to make sure it doesn’t happen, but with all my testing I was unable to replicate it.
I checked Koreans already get Castle Age at 300 kills.
Franks already had +1 range.
Axtecs already had +1/+1 armor + Squires.
Goths stay at 250/350 kills for now until I get more feedback vs new civs.
I didn't add Super Harald ect. or BBT limit because people are claiming the games last too long.
We are trying to focus on 1.6 with the new civs not just fixing 1.5 map.
Point to update, blacksmith and university complete as originally CBA HERO.
I think you will find it’s because Malays get a lot of upgrades researched at the start because their unit is pretty weak.
I mean, I don't know if they already updated that problem, these days I haven't been playing the new map.