Well, those changes didn’t really have a consensus like we usually do.
But yes I can add them if its nessecary.
I think we best use the DE balance as the base as the new civs change things quiet a bit.
Thanks for sharing your experience. Could you help us promote it in the CS lobby? Once players become aware of the new version, they may be enticed to try it. Thanks.
Hello, I come to inform about 2 errors that I have found while playing, I attach images and links of the games:
1st case: It is about the Gurjaras civilization, I don't know if that civ is like that or there is some error where when it makes the attack, it also hurts the allied units.
1st case: It is about the Gurjaras civilization, I don't know if that civ is like that or there is some error where when it makes the attack, it also hurts the allied units.
It shouldn't be but it doesn't seem to happen in normal games. What did you do to experience it?
Introducing the new Community patch civilisations:
Bengalis
Ratha: Cavalry unit that can switch between melee and ranged attacks.
Berbers
Camel Archer: Mounted archer with attack bonus against mounted archers.
Bohemians
Hussite Wagon: Tanky siege unit that can protect rear units.
Bulgarians
Konnik: Cavalry that keeps on fighting as a dismounted infantry when killed.
Burgundians
Coustillier: Cavalry unit that can charge its attack over time.
Burmese
Arambai: Ranged cavalry with powerful but inaccurate attack.
Cumans
Kipchak: Multi-shot cavalry archer.
Dravidians
Urumi Swordsman: Infantry that can charge its attack to cause extra attack with area of effect.
Ethiopians
Shotel Warrior: Infantry with high attack but low armor and hit points.
Gurjaras
Chakram Thrower: Light infantry with a ranged melee attack and pass-through damage.
Hindustanis
Ghulam: Archer-resistant infantry unit that thrusts its spear through multiple targets.
Incas
Kamayuk: Infantry wielding a long spear that allows attacking at range and attack bonus against cavalry.
Italians
Genoese Crossbowman: Archer with an attack bonus against cavalry.
Khmer
Ballista Elephant: Heavy cavalry siege unit.
Lithuanians
Leitis: Cavalry whose attack ignores unit's armor.
Magyars
Magyar Huszar: Light cavalry with an attack bonus against siege weapons.
Malay
Karambit Warrior: Fast infranty unit.
Malians
Gbeto: Light infantry with powerful ranged attack.
Poles
Obuch: Infantry whose attack is increased vs the opponents armor.
Portuguese
Organ Gun: Gunpowder siege unit.
Sicilians
Serjeant: Infantry unit that can also build Donjons.
Slavs
Boyar: Heavily armored cavalry, resistant to melee attack.
Tatars
Keshik: Quick cavalry unit.
Vietnamese
Rattan Archer: Foot archer with high pierce armor.
But yes I can add them if its nessecary.
I think we best use the DE balance as the base as the new civs change things quiet a bit.
The new cba hero map is not having success, they are still playing v18.
Unless they make it official, I doubt they'll play the new version..
It's just my opinion and what I see in the CS lobby.
Thanks for sharing your experience. Could you help us promote it in the CS lobby? Once players become aware of the new version, they may be enticed to try it. Thanks.
It's what I do when I play, but it still doesn't attract attention, nobody enters my room.
1st case: It is about the Gurjaras civilization, I don't know if that civ is like that or there is some error where when it makes the attack, it also hurts the allied units.
2nd case: When the game is long and the players reach Super Genghis Khan, units stop spawning. Any player that reaches 2,000 deaths, the spawn stops working. It is an error that perhaps should be fixed:
https://www.voobly.com/match/view/25838431/Match-Details
https://www.voobly.com/match/view/25838476
At the moment I have only found these two faults, I will inform you in the future if I find another one.
Thank you!